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Floo

The multiplayer design canvas for people and AI agents.

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© 2026 Floo. All rights reserved.People and agents, one canvas
Floo
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  • All releases
    30 Oct 2026

    The first release of Floo

    A multiplayer canvas of real HTML frames, agents over MCP, the built-in Floo Agent on your own key, and everything around them.

    The first public release.

    Canvas

    • Frames that render real HTML in sandboxed iframes, organised into pages and a layer tree.
    • An inspector for position, size, auto layout, fill, stroke, text and effects.
    • Live cursors, selections and presence for people and agents; follow anyone.
    • Version history for every frame, and undo and redo across the canvas.

    Agents

    • An MCP server any client can use — Claude Code, Codex, Cursor, Claude, ChatGPT and more — signing in with OAuth, or with agent keys for headless runs.
    • The built-in Floo Agent on your own Claude, OpenAI, Gemini or OpenRouter key, with specialist roles and ready-made pipelines.
    • Agent tasks with live status, progress, replies, stop and retry.

    Review

    • Comments pinned to elements, with replies, mentions and resolve; @mention a role to queue the agent.
    • Frame approvals that drop back to needs review when the design changes.
    • Clickable prototypes with triggers, actions and transitions, and a shareable prototype link.
    • Design memory: style guides, pinned references and decisions that every agent follows.

    Imports and integrations

    • Import a website (one page or a whole site), sync a live app with one script tag, or read a GitHub repository.
    • Delegate Linear issues and mention Floo in Slack.
    • Signed outbound webhooks for comments, frames and agent tasks.

    Teams

    • Free personal spaces; team spaces billed per seat, with owner, admin and member roles.